Baby Driver (2017)

Baby Driver (2017)

I don’t often watch movies, and certainly not right on the release date, preferring to instead spend my time gaming, or possibly watching anime or some good TV series. But this movie did rack up some talk, and I was free, even for my standards, so I thought, why not? Well, let’s get right down to the matter, and talk about how Baby Driver fares.

The protagonist’s name is Baby. Yes, you read that right, it’s Baby. So, what does he do? Baby works as a getaway driver for Doc, but is trying to get out of this stressful business. Why doesn’t he, you ask? Well, Baby happened to dump Doc’s merchandise on one occasion, and now Doc’s put him to work as the driver for all the heists he pulls off. Baby’s driving skills happened to be the only thing that saved him from taking a bullet to the head. And Baby comes with his own quirks. He’s always listening to music on his iPod, whether he’s just chilling at home with his foster dad or buying coffee for his heist mates or even during intense car chases where he’s drifting like crazy and pulling off 180-degree turns with a practised ease. Actually, his habit of listening to music started from his childhood itself, and was more of a necessity than anything else. When he was a kid, Baby was involved in an accident in which he lost both his parents and has since then been suffering from tinnitus, a condition in which the patient’s ears constantly ring. He uses music to drown out the noise.

One fine day, Baby meets a waitress at a coffee place and a love story begins between the two of them. And he’s also managed to pay off all that he owed Doc, by working as his driver for a bunch of heists. He now wants to get out of the nasty business he’s been embroiled in for so long, and lead a new life with his lover and his foster dad. But then he’s forced into participating in yet another heist by Doc, and this time round the odds seem a bit too long for the heist to succeed. Can Baby get out, once and for all, from this life of crime?

                                           So, that’s the plan. Baby, what do you think?

The story of Baby Driver is passable and gets the job done, for the most part. However, the plot progression has been achieved pretty well. However the movie drags a bit around the halfway mark, where the romance track kicks in. The action in this film is pretty slick, I must say. Chase scenes of all kinds were impeccably well done, and this is the shining point of Baby Driver. The car stunts are damn good, and makes you think about what The Fast and Furious series could have been, instead of the mindless set-piece montage it seems to have become. Another thing that was amazing, was the soundtrack of the film. It’s on point all the time; not only that, it also does a great job establishing Baby’s character. Watching the other thieves’ consternation at Baby’s seemingly carefree demeanor is always oddly satisfying. the humor is good too; and there is no overdose of it , a trap a lot of movies seem to fall into these days.

The acting in Baby Driver is pretty good, I would say. Ansel Elgort is awesome as the mostly-silent, music-loving Baby. CJ Jones as Baby’s deaf-and-dumb foster dad is good in his role; the silent banter between father and son is entertaining to witness. Kevin Spacey as the heist leader Doc, is witty and satirical, but underneath it all lies a menacing persona. A role he plays to perfection. Jamie Foxx as the volatile Bats is cool, and so are Jon Hamm and Eiza Gonzalez as a pair of lovers robbing their way through the city. Lily James plays Deborah, Baby’s love interest, and does well too. But clearly, the standout performances come from Ansel and Kevin Spacey; it is their show throughout.

If you guys want to see something uber cool but somewhat grounded in reality, Baby Driver would be a good choice, in my opinion. If you happen to be going to the cinemas,better make Baby Driver the reason for this excursion.

RATING : 8.2/10 

PROS :
– Cool action sequences
– Humor is well done
– Ansel Elgort and Kevin Spacey are epic
– Awesome soundtrack

CONS :
– Plot is nothing special
– Film drags a bit during the middle part

 

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Bayonetta

Bayonetta

Let me tell you guys in advance that I have been hoping against hope for ages that both the Bayonetta games would eventually release on PC, although the chances for this to happen seemed minuscule all along. But thankfully for me and many others who like hack-and-slash games like Devil May Cry, God of War and Darksiders among many others, this console gem has been released by Sega on PC at long last. So, how does this game, which initially released in 2009, compare to games of the present? And more importantly, is this game fun?

Bayonetta, first up, is the name of the titular character, a witch with some crazy amounts of power. The game begins with a chaotic fight against some angels alongside another witch atop a falling cliff-face. If that still doesn’t tell you about how much the game is filled to the brim with insane, over-the-top moments, fret not. This is just the beginning of Bayonetta, and believe me there’s loads more to witness. So, about the story then. Bayonetta is a leather-clad witch who has resurfaced(literally) from the depths of a lake about 20 years ago, after spending an unknown time in a slumber, of sorts. Presently, she works for some chap called Enzo, who’s basically leeching off of Bayonetta’s abilities to make money, and this is also how Bayonetta meets Rodin, who serves as the arms dealer and more through the duration of the game. basically,  she’s making her living by finishing off members of the angel clan and receiving some sort of payment from the denizens of hell. One day, Enzo comes to Bayonetta with rumors about The Eyes of the World, and that one of them is in a city called Vigrid[the other half is with Bayonetta and is in the form of a ruby-like gem].

To be fair, the story of Bayonetta does feel pretty random, like MGR : Revengeance level random, more so the farther in you go into the game, but this is somehow not a problem at all because of the rich world filled with angels to kill and some small puzzles to solve every now and then. The lore of this world is rich and fleshed out, with the player collecting pages of Antonio’s notebook, simply speaking, a way for the game to introduce to the player the world of Vigrid, the Light and Dark sides and such, around which the game revolves. For a game which came out about 8 years ago, the environments don’t look too dated and are sometimes pretty, even. The occasional excursions from Vigrid to Paradiso are welcome, with Paradiso filled with blooming meadows and clearings amongst flowerbeds, a visual treat.

But come on; nobody buys a hack-and-slash game to stand around and look at building architecture, or trees, god forbid. And that gets us all to the focal point of Bayonetta, which is combat. Basic attacks(punches and kicks) are bound to the two mouse buttons, and combos can be executed by mixing them up in various ways; a simple-seeming but effective way to make the game accessible to people like me who suck at hack-and-slash games. One key for jumps and another for dodging out of enemy attacks. Seems simple still, right? So what is so special about Bayonetta‘s combat? Well, when you dodge out of an incoming attack at the last possible moment, Witch Time is triggered; everything is in slo-mo[except us, of course] for about 3 seconds and one can more or less wreak havoc by executing devastating combos to delete the health-bars of enemies that consist of angels small and large[and larger still]. And later on in the game, one will come across some minor puzzles which involve using Witch Time in creative ways to get to the solution. Later on, Bayonetta also learns to shapeshift into a panther and a crow, which have also been well-incorporated into puzzle-solving. Coming back to combat, fighting for extended periods of time without taking any damage in return will help in filling up the magic gauge; when it is full, one can execute stylish finishers upon the press of a key, personalized for every distinct type of enemy, and god, are they epic. And the Wicked Weave, the most important damage dealer; Bayonetta uses her hair to launch extremely hard-hitting attacks at the end of her combos, and consistently landing these Wicked Weaves helps in depleting the enemies way faster.

                                                         Told you guys she used her hair…

But all of this seems small when compared to Bayonetta’s bossfights. The bosses are humongous in size, but no one is infallible, especially when faced with Bayonetta and her twin pistols. And this is really where the impact of Witch Time really shines through, because the bosses, being bosses, delete chunks of health with every hit they score on you, and in later part of the game you better not get stuck in their combos, because they tend to be somewhat long and take a toll on your health. So better bring your dancing shoes to the ball, and be light on your feet. Even so, you will be scurrying around injecting health-giving shots and sucking on lollipops to buff your damage and magic gauge levels.

The story is random, I would say, but the characters? Not quite. In fact, they are some of the most interesting characters I’ve seen in games in recent times. Bayonetta is equal parts playful and stylish, and even her combat style, filled with elegance and style, fits this perfectly. Like a hand in a glove, if I were to say so myself. Enzo is the kind of scumbag lowlife who often gets stuck in situation too far outside his zone of control, so you do feel sorry for him when the action breaks out, and he’s stuck in the middle with bullets flying left and right all around him. Rodin[pronounced Radin, for whatever reason], is a man who’s made a deal with the devil, or so it seems, and sells us some really good stuff to help us along in our adventures, right from his bar called The Gates of Hell. We later on come into contact with three pivotal characters who I cannot reveal for the sake of preserving the…thrill, I guess? It feels better to experience it rather than me spilling the beans about them, at any rate.

                                                             This boss is nothing…

But the game is not without its weaknesses. This game was made by PlatinumGames, the guys who also made MGR : Revengeance among others, and guess what? Both games have cutscenes the size of bosses which Bayonetta fights. There were times when I would just sit and watch a cutscene unfold over 10-15 minutes, after which I would fight for maybe around 10 minutes, and then back to screen-watching. It thankfully doesn’t get too annoying because of the entertaining characters and their banter; also these cutscenes often tend to go way, way over-the-top; sometimes the dialogues get cheesy in a funny way which also helps. But of course, you’re raring to get back into the fight, aching to show them angels their place, so one will tend to get a tad impatient through them cutscenes. Another niggle I have with the game is the generous littering of Quick Time Events; I’m sure as hell that at least a third of my deaths could have been avoided if not for these QTEs. Well, at least the set-pieces are insanely bombastic.

The game clocks in at 14-16 hours, depending on how good you are at this kind of games; not a short game by any means, either way. Coupled with the fact that you will be having fun every step of the game, I would say this was a time well spent. So, if I happened to be too subtle about my opinion of Bayonetta, let me iterate, once and for all : just play it!

RATING : 9.5/10

PROS :
– Combat system is on point
– Endearing characters
– Witch Time is used brilliantly, for both combat and puzzles
– Finishers are godly
– Epic bossfights
– Crazy end credits!

CONS :
– Long cutscenes
– Too many QTEs

E3 2017 – Bethesda Press Conference

E3 2017 – Bethesda Press Conference

It’s been ages since I made a post, and I am more than glad to get back in the game with a Bethesda E3, of all things.

Pete Hines , VP of Bethesda Softworks on stage, gonna be announcing them games we are all going to devour like maniacs.

  1. DOOM VFR is the first on the list, followed by Fallout 4 VR.
  2. Elder Scrolls Online : Morrowind announced, is out already,
  3. Introduction of Creation Club, for creating new game content for Fallout 4 and Elder Scrolls : Skyrim.
  4. The Elder Scrolls Legends : Heroes of Skyrim coming out on June 29, 2017. An addition to their CCG which released quite a while back.
  5. Dishonored : Death of the Outsider coming out on August 15, 2017, probably a DLC, unless they’re making it an 8-10 hour long game.
  6. Quake World Championships will be taking place at QuakeCon on August 26, 2017.
  7. The Evil Within 2 has been announced at last, and the game will be releasing on October 13, 2017, which happens to be a Friday, because why not.
  8. Wolfenstein 2 : The New Colossus has been announced, with a release date of October 27, 2017.

And that’s it for the Bethesda conference folks!